

I can understand not wanting or being able to add new options to the menu, but maybe the default level could be increased on PC to 4x or even 8x (I can't remember the last time a game had such a low default when the setting itself wasn't customizable)? (Of course, it's still better than the original regardless.)Ĥ) IIRC, in the controller interface, it's possible to rotate Death in the inventory screen (and maybe the character screen), but this is something that was never added to the keyboard and mouse controls. This seems to correspond with loading (as soon as the little blue icon fades, the reverb kicks in), and it isn't something that occurs in the original game.ģ) The game appears to be using the same texture filtering as the console versions (anisotropic 2x?). I was able to verify that this also occurs for the transition to the second world zone (after the cutscene and movie at the Tree of Life), but it doesn't occur for manual transitions (when you take the portals to travel to the other zones) or when in-game V-sync is disabled.Ģ) When selecting a save file to load after launching the game, a short sequence runs with a recap of the latest story point, and partway through it, the audio suddenly gets environmental effects applied to it. At first I thought it was simply a performance issue with the little glade where you enter (it's been spruced up quite a bit), but the degradation persists as you play on into Tri-Stone to restore 60fps, all you need to do is exit back to the menu and select Continue (you don't even need to quit and relaunch the game). 1) Fixed (11/18) After defeating War in the tutorial, when the game transitions to the new zone (after the cutscene and movie sequence), it seems that the game is being locked to 30fps (it's still outputting 60fps, but it is most definitely not rendering 60fps).
