

But like I said, switching over to Game Maker Studio forced a massive rewrite of the entire game. So we dropped several hundred dollars and got Max the software he needed to continue the project. To add ANOTHER reason, Game Maker 8.x wasn't fully compatible with Windows 8, nor Windows 10. Max tried his best to work around them, but if the tool is broken, there's only so much that can be done. I don't want to get too technical, but if you know how big these games actually are, then you would understand why poor memory management is a big deal. However, it was also found out that during Demo 4.1's development that Game Maker 8.x had serious.issues with regards to memory management and lots of errors left inside the software that made developing a full-fledged Battle Network game essentially impossible. Switching over to Game Maker Studio would have meant a massive rewrite of the game's core engines and systems, so we decided to stick to 8.x YoYoGames would eventually stop supporting Game Maker 8.x and move onto Game Maker Studio. During Demo 4's release, we were using Game Maker 8.x. You see, during Chrono X's development, the fine folks at YoYoGames (creator of Game Maker) released a new version of their product: Game Maker Studio. Everything major that we wanted to put in is done, it would just need to be tested heavily. If we were to release Demo 4.1, it would be out in under a month. Going by the video, you said online/multiplayer mode is done?Įssentially, yes, it is. This isn't counting your time going online, of course.ĭemo 4.1's release will be replaced with Demo 5. It can be expected to last 6-8 hours depending on how much time you spend doing the 10 optional quests. It will contain Chapters 1,2 and 3, along with online multiplayer, in addition to any and all fixes we've made to the overall game. Demo 5 will be Chrono X's newest, and biggest public release.
